I have an idiot question….
I currently have a basic async socket server written in C# which i am integrating BEPUPhysics into, however my networking is not the best, especially from the unity end and I am starting to see the limitations of my own implementation.
And so instead of remaking the wheel with my own limited network scripts I wanted to know If i could I use Forge Networking on the Unity end as well as without unity in a pure C# server implementation.
I hope that makes sense and you get what I mean.
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